In another study, Zhu (2012) pointed out the value and importance of using games in developing students’ communicative ability. The researcher introduced eight types of games and made some suggestions with regard to using games. Affective factors influence learning either positively or negatively, in line with this Zhu (2012, p.802) argued that the first aim of using games in class is to create a situation where students’ affective filter is lowered so that the comprehensible input could be taken in. Zhu (p.804) claimed that teachers are to be cautious about time, choice, preparation and management of games in class to reach their educational objectives.